Evolution of Moving camera shots in anime in the last decade.

Burnsy

V.I.P. Member
Anime when I started watching was a strictly 2 dimensional experience with the most you could do would be to zoom in or out or rotate a static camera. Afterall rotating a 2d image would just be like looking at a cardboard cutout from any other angle than dead ahead. And it was the norm as it would be nearly impossible for a human to draw every object's transformation as the viewing angle changes by the second by hand. 
But with new techniques and with the help of computer software, animators can combine 3d and 2d animation techniques in a marriage that can produce some stunning visual treats.

In anime I've listed the times I've seen it being used in order of year as a sort of timeline to see how it has evolved to the point where it is now. This is just the anime I've seen so it's by no means complete.

Year 2008 - Kara no kyoukai movie 5 - Studio Ufotable - Timestamp 2:11 to 2:26[/align]
https://www.youtube.com/watch?v=03M9fPRTGuc[/align]
This was the first time I can remember seeing a shot like this and it was pretty mindblowing at the time. Even more impressive is how it's completely 2d with no CGI. [/align]


Year 2011 - Fate/Zero - Studio ufotable 1:50 to 2:35[/align]
https://www.youtube.com/watch?v=T7OYPb3fTP0[/align]
An absolutely god tier visual treat when I first watched it. [/align]


Year 2015 - God Eater - Studio Ufotable[/align]
I can't find a good clip of this anime but there were multiple shots in small scenes being used constantly and it gave the anime a very cinematic or live action feel.[/align]


Year 2016 - Tales of Berseria - Studio Ufotable[/align]
https://www.youtube.com/watch?v=9bfp_ubBgbc[/align]
No timestamps because pretty much the whole video shows what I'm saying. This is the opening for a game I'm playing a bit of but it counts since they obviously still animation. [/align]


Year 2017 - Kimi no na wa - Studio comix wave films - 0:26 to 0:36 and 1:04 to 1:08 (mute the shitty music)[/align]
https://www.youtube.com/watch?v=e1yw9kAWiuw[/align]
Less flashy than the others but still impressive as it's purely 2d.[/align]


Also Year 2017 - Houseki no kunni - Studio Orange - 0:00 to 1:25[/align]
https://www.youtube.com/watch?v=ALsap-5K71g[/align]
This whole anime was a kaleidoscope of motion with beautiful visuals, animation and new heights of quality of 3d animation. 3d would of course be easier to do a moving camera shot with but they used that by making you move as much as the main character in this fight. Pure eye candy.[/align]


Year 2018 - Dragon Ball Super:Broly - Studio Toei Animation - 0:00 to 0:26[/align]
https://www.youtube.com/watch?v=zIzv_BeWIZc[/align]
Till I saw the anime coming up next this movie had my top spot for the best usage of combined 2d and 3d animation. It's such a huge step up of animation quality from Z and Super it probably caught every fan by surprise.[/align]


Year 2019 - Kimetsu no Yaiba - Studio Ufotable - 0:00 to 0:26 and 1:49 to 2:02[/align]
https://www.youtube.com/watch?v=y8ufowkwJYQ[/align]
Just some jaw dropping use of visual effects, lighting, 3d and 2d objects, music and everything to convey that sense of space,dread and speed. There are quite a few other scenes in this anime like the demon with the rotating room but this one takes the cake.[/align]

[size=small]This isn't some well researched list or essay even though I wanted to make such a one,[font=Tahoma, Verdana, Arial, sans-serif] I don't really know anything more than the minimum about animation to say what's hard and what's easy and the list doesn't have older anime because I only started watching anime so long ago.[/font] I just wanted to point out something I've noticed has improved drastically over the years and isn't really talked about. There are also some deliberate omissions like violet evergarden and attack on titan scenes to make the list smaller.[/size]

[size=small]Also studio Ufotable is a boss and a pioneer in stuff like this.[/size]​
 
Demon_skeith said:
Ufotable is one of the better companies through the years. But it is amazing how far anime has come along.
you are right.
it's absolutely amazing how far we came and i am looking forward to the future
 
Ufotable is god-tier when it comes to tracking shots. I've seen a lot of clips from Garden of Sinners and Fate. I was completely blown away by the Drum House arc, it kinda reminded me of Inception. And then the Infinity Mansion scene in the last episode was awesome.

I've also found a ton of amazing tracking shots in Bones shows. I haven't watched it but I've always liked this shot from Soul Eater OP 1:
[img=490x275]https://i.imgur.com/T31yp4S.gif[/img]

And then there's this amazing shot from Kill la Kill:
[img=490x275]https://i.imgur.com/CUPTayV.gif[/img]
 
I honestly don't mind if stuff isn't realistic or goes off model because that's not the point. But I guess the main thing where computer effects really make a difference is during chase scenes, I noticed it first when I watched Disney's Tarzan and I don't think you can do stuff like that with normal digital animation.
 
i would say it's a remarkable progress.
but many people don't like the previous anime art when it is compared to the present art.
 
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