Rpg hp details and weapons details

hawkeye_mihawk

Well-known member
Since rpg is going to start I added some details like hp of a player and the damage that can be made by weapons

Every pirate should join a crew when they invite you,No player will be allowed to travel with out a ship(so joining a crew is important)

Every player will be given a hp of 1100.If the hp goes down below 100 they have to stop fighting,if they still want to fight they have to sell food in their stock.By doing this they will get some extra hp of 150.

Now weapon details

bomb c2=deals 100hp damage to all the enemies near by and can be used only once
bomb c6=deals 120hp damage to nearby enemies and it can be used once In battle
knife=deals 150hp damage per slash,but can only use 2-3 times can be stopped by other members of enemies crew but only once
knifev1:deals damage of 170 can be used twice
handgun=deals 200 damage per shot and can be used only twice,can't be stopped by any1
sword=deals high damage of 220 but can be used only twice
katana=deals damage of 270 can be used once stopped by only sanbai,can be used only twice
sanbai=highest damage 300can be used once,this cant be stopped

marines will have a hp of 1500 they can't use food to restore their health.But can buy weapons again if It can't be used again.

The great virtual pirate era is going to start,so keep yourself calm so that you don't piss the marine's.

All the best to everyone :cheers: :cheers:
 
Shaurya said:
Nice idea but adding a HP bar to will be difficult T.T

I think there is no need for hp bar I guess,everyone have the same hp so we don't need it.I will demonstrate it now

X's member soap:A gun shot is fired from my gun and it hit the target(Y's member shaurya)it dealed a damage of 200.

remaining hp of shaurya is 900,its simple btw but it needs someone to keep monitoring the damage
 
soap said:
I think there is no need for hp bar I guess,everyone have the same hp so we don't need it.I will demonstrate it now

X's member soap:A gun shot is fired from my gun and it hit the target(Y's member shaurya)it dealed a damage of 200.

remaining hp of shaurya is 900,its simple btw but it needs someone to keep monitoring the damage

So how will we increase our HP? Also, keeping track of everyone's HP will be difficult.
 
Shaurya said:
soap said:
I think there is no need for hp bar I guess,everyone have the same hp so we don't need it.I will demonstrate it now

X's member soap:A gun shot is fired from my gun and it hit the target(Y's member shaurya)it dealed a damage of 200.

remaining hp of shaurya is 900,its simple btw but it needs someone to keep monitoring the damage

So how will we increase our HP? Also, keeping track of everyone's HP will be difficult.

we don't need any graphical hp bar.

I will make it simple to understand.

every member is give same hp.one person attacks another perosn and after that a short break and in mean time the enemy have to tell there remaining hp.After it,it is there turn to attack.After there attack they have to tell there hp

its simple to understand
 
soap said:
we don't need any graphical hp bar.

I will make it simple to understand.

every member is give same hp.one person attacks another perosn and after that a short break and in mean time the enemy have to tell there remaining hp.After it,it is there turn to attack.After there attack they have to tell there hp

its simple to understand
The opponents doesn't have to tell their exact HP.Your idea is great but implementing it will be difficult. Give us some time. We'll see if we can implement this =)
 
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